Thursday, 18 December 2008

Entirely serious Dash of Destruction Review

After being selected as the winner of the Doritos sponsored 'Unlock Xbox' competition, Dash of Destruction gathered hype as it slowly began turning into one of the greatest looking games to date.

Developed by NinjaBee, the creators of the hit-title Outpost Kaloki, Dash of Destruction was turning out to be no joke...

The diverse and lengthy story is based around two characters. A Dorito van, and a Tyrannosaurus Rex. Upon picking the Tyrannosaurus Rex storyline, your job is to eat the Doritos trucks that are happily cruising around trying to deliver their cargo in a well made, good looking city. The framerate has its plausible moments when you crash into a building and cause all kinds of mayhem to the city folk but otherwise, it's a smooth game.

As you proceed through the levels, you're joined by a similar T-Rex that wants the same as you. Dorito vans. Strangely, the task here is to eat more vans than him which, upon successful completion, gives you upgrades to fend him off should he return.

The Dorito van storyline is far more complex. Avoid the T-Rex(s) at all costs. You must deliver packages before either unfortunately eaten alive or before your nemesis T-Rex that you schooled earlier returns - as a van driver. Similar to before, you receive upgrades like boosts and shields upon successful completion of levels.

The multiplayer is this games best feature. Predicted to be a Gears of War 2 beater, it offers some superb action.

Zen Mode pits four T-Rex's against one another in a fight to eat the van. The lucky winner then becomes the van driver and must deliver their packages AT ALL COSTS. If you die whilst doing so, you're morphed back into a T-Rex to exact revenge on the tool who killed you. Most deliveries/first to meet target number of deliveries wins. Far more fun than Gears of War 2.

The second game mode is referred to as Chaos. You're assigned to either a T-Rex or a van and your goal is to eat the van or deliver your top-secret packages. The winner is determined by whoever meets the 'eat' or 'delivered' targets first. Way more fun than Gears of War 2

In all, this is a sublime game. It's better than its rival [Gears of War 2] in almost every aspect; the gameplay is fun and smooth, and the multiplayer is highly enjoyable. The achievements are well balanced and challenging, but not frustrating. Being a freebie - you can't go wrong.

-Stuart Scofield

Wednesday, 17 December 2008

Tuesday, 16 December 2008

Crackdown: If only


If only more people played Crackdown.

Upon release, Crackdown was looking cool. You dont get the opportunity to be a cybernetic robot-ass enhanced Agent in most games so this title had to perform. Developer of Cooldown, Realtime Worlds, needed to show they had cojones in order to compete with Saints Row and set a benchmark for the Action Adventure genre, knowing GTA IV was a mere six months away.

Of course, a lot of people bought Crackdizzle as it came bundled with a Halo 3 BETA code which turned out to be s***. Moving on...

I LOVE this game. I love the 5 level skill system which slows down if you inflict GBH on civillians and the Feds. If you want to bulk up, throw things at your enemies. If you want to drive like a god, run over your enemies. If you want to jump like a god, find the Orbs. If you want your grenades to be like atomic bombs, throw them at your enemies. If you want to be as accurate as that guy from Shooter, use a gun to defeat your enemies. The system is so simple, addictive and effective that even when the top levels are reached, its still fun to play.

What Crackdown is, is an awesome Sandbox game. The entirety of Pacific City is available from the get go and given the choice to take down the bosses how you want is superb. Taking out Strongholds to boost your armoury and then deciding to run in all guns blazing is perfectly acceptable - taking out the Kingpins weapon dealer to decrease their arsenal is perfectly acceptable - it really is a do-whatever-you-want game, this.

The weaponry on hand is top notch. Homing rockets are my personal favourite; watching the ballistic twist and turn through uncomplete rooftop structures into a Generals face is priceless. Another preferred tool is the Remote Mine. Launching 3 or 4 of these into a Generals safehouse only to sit and watch from above as they detonate in the strategic places I put them can only be described as heart warming. Obviously the standard weapons from 99.9% of games are included, such as several pistols, machine guns, sniper rifles and other hand-thrown projectiles. All of your treasured items are stored at the Strongholds acquired over the progression of the story and are simple to access. I love this game.

Orbs. The Orbs are annoying. Spending hours jumping around like a tool only to hear the throbbing noise is 2 feet above your possible jump height sucks. Annoyingly, 500 of the Orbs are there specifically to improve jumping and take a good amount of ingenuity to reach. When youre Level 1, that is.


The Hidden Orbs provide a boost to every category. There are 300 scattered around the city and much like GTAs infamous Hidden Packages - are a challenge to find and too like Hidden Packages - are rewarding when found. Plus one.

Cel Shaded graphics are cool. Crackdown doesnt exactly follow the same cel shaded style as games like XIII but the graphics are distinctly comic book-esque and a pleasure to jump around like a fool in. Blowing things up is great in this game, too. Partly down to the graphics and partly down to the Havok physic engine Crackdown runs on. As I mentioned about weaponry, hiding 5 remote mines around a heavily fortified base then detonating from afar is nothing like Ive seen before. Pure awesomeness.


One of the stand out features of Cooldown is the Multiplayer co-op. Wanna tackle the story? Go ahead. Wanna tackle each other? Go ahead. Wanna race, bitch? Go ahead. Car or foot, bitch? Take your pick. Wanna free roam? Ok, lets go. Brilliance.

So, whats next? No official news of a sequel has been announced but Realtime Worlds did have this to say [some time ago, might I add]:

"We would still dearly love to take on the development of Crackdown 2, but only if the opportunity presents itself at a time when we have available team resources to develop the game to the quality it deserves."

They make it sound like a f****** wedding, faggots.

Crackdown is a truly excellent game. Had RTW produced steady downloadable content and other co-op features such as a mayhem mode or something, she would be up there with the best. If only.

Race Pro: Kinda like Gran Turismo

Racing games have always been my way of taking a break from Xbox Live. Having the freedom to race around a track surrounded by dumb AI opponents and consequently crushing them to the ground is something everyone needs and deserves to do. The Project Gotham series has always been the Daddio of me whereas Forza and Need For Speed are more like my second cousins. Midnight Club however, my unfortunate Uncle named DUB Edition, died at the age of 3.

Gran Turismo appealed to me once - when I broke my wrist. Upon returning from the hospital with a hilariously coloured purple cast covering my arm, I could do nadda. So, with a bit of persuasion, I managed to get my PS2 escorted from my bedroom down into the sitting room and began my mission: Complete all endurance races. I didnt do it as my wrist healed within 4 weeks, completing all of GTs endurance races would take a lifetime.

Race Pro looks awesome. Im pretty sure it was scheduled for release some time in 2008 but got delayed a gabiljillion times like Huxley [cant wait for that...] for reasons which I cant be bothered to find. Recently however, tons of trailers have emerged to keep me going. To keep me moving. To keep me on the internet.

Link, embedded video eats up the world as well as my page

The first 40 seconds or so are damn impressive, the cars look mighty realistic as do the tracks and shizzle*. I dont know why theyve included a track run-through as we all know what Laguna Seca is, right? Weve all played racing games. Of course we do.

Hit this link to check out all the videos Race Pro has to offer. It certainly looks smooth and, given the number of cars, tracks and races involved, could be hot, hot, hot.

Race Pro is scheduled for release on January 31st on some consoles. Cant be bothered to check.

*that actually is a real video. F***.

Prototype: A Game Full Of Win


This ridiculously fun looking game reminds me of Heroes... you're a guy who wakes up confused about his new found awesomeness. Either hide them, and blend in with a booming New York City in an attempt to get your life back or do a "Sylar" and simply wreck everything. The game was originally scheduled for release some time in 2008 but sadly got pushed back to April 2009. A guy of some importance from Sierra Entertainment conjured this up to keep fans calm, collective and reassured that this game will not be a rushed product.

"Since its announcement, Prototype has been regarded by many as groundbreaking and taking the open-world genre in new directions, and in the simplest explanation possible, we need more time to deliver the game the team initially set out to create."

The same guy-in-a-suit also commented on whether Prototype will be featuring some kind of multiplayer:

"As we've stated previously, Prototype's multiplayer development was never 'off the table' but rather under evaluation and on hold. Now, with the updated 2009 timing, Prototype multiplayer is still on the table for evaluation, and further details will be revealed down the line."

Seriously, if this game features anything like a 4 player co-op/free roam then we'll all be in heaven.

Pretty awesome Gears of War 2 Review

The single player campaign takes place 6 months after the detonation of the Lightmass Bomb, a rather futile attempt at washing out the Locust Horde beneath. Months of peace had passed until cities began mysteriously collapsing and vanishing underground, leaving the COG [Coalition of Ordered Governments] baffled with suspicion. The only plausible answer was clear, the Locust were back.

Having being redeployed in Jacinto - Planet Seras safe haven, Marcus Fenix, Dominic Santiago and fan-favourite Anthony Carmine's brother - Benjamin Carmine head out to the open fields to take the fight to the Locust. The first initial run through is an adrenaline filled 10-hour experience, and as with the first game, you are given the choice to play co-operatively with a friend over Xbox Live or Local multiplayer on 4 extremely well balanced difficulties, 3 of which are unlocked from the start. The Insane difficulty is only unlocked after you've saw'd and shotgunn'd your way through the story.


Moving on Gears of War 2's crown jewels, the multiplayer. After Gears of War 1's enormous success on Xbox Live, many fans were eagerly awaiting to check out the new refined cover system, the new weapons, maps, characters, everything. You name it - Gears 2 fans have been literally eating small animals and even children to check out the polished-up version of what made its forefather a big hit.


The new and refined multiplayer has one big change. 5 vs 5 as opposed to Gears of War 1's 4 v 4. This, paired up with the games relatively smooth matchmaking system has given fans something they desperately missed from Gears 1 but in sacrifice, the quick search feature for public player matches has gone. You are now stuck with two options - ranked matchmaking, or private games. This may be a disappointment for some, but given the scale of people that will be playing Gears of War 2 for months and even years to come, finding a game will never be more than 20 seconds away, unless you have no friends. Then you'll be sat searching for hours. For some reason, this game seems to hate loners. If you try and search for an Execution game by yourself, prepare to think up strats for every map as you'll have plenty of time to do so. The matchmaking system is extremely similar to that of Call of Duty 4 and Halo 3, simply invite your friends, and you will begin searching for another party of a similar skill level, determined by ranks. Nobody truly has a clue about host election in ranked games, but where possible the lag has been significantly reduced.


New game modes have also been introduced. These are:


Guardian - A new take on the old Assassination. If the leader of a team dies - they don't respawn. Protect him/it!

Horde - The new fan favourite. Arcade style combat throws wave after wave at you and up to 4 of your teammates. If all players are killed, the wave ends and players can opt to restart from the level they fell on.

King of the Hill - Annex with Execution rules. To keep collecting points after a capture, at least one player must remain in the Hill. If a player is killed in the hill, they cannot respawn.

Submission - Capture the Flag with a twist. The flag is a person. Down the stranded and deliver him to a predetermined area of the map.

Wingman - 2 v 2 v 2 v 2 v 2. Execution rules are in play. You and your teammate play as the same character.


Other changes include the addition of brand new weapons. These are:


Adjusted Hammerburst - Now a semi-automatic rifle, this is added to the multiplayer as a choice for your default starting weapon.

Boomshield - This is a portable shield that can be deployed anywhere on the ground. It works in conjunction with any pistol.

Gorgon Pistol - Burst pistol, small clip size with a slow reload time.

Grenades - Grenades can now be planted into walls to be used as proximity mines.

- Ink Grenade - Slowly poisons an area. Slowly damages victims who walk into its poison cloud, prolonged exposure leads to death.
- Smoke Grenade - Covers an area with smoke. Delivers a concussive blast that knocks foes off their feet.


Mortar - Releases a rainfall of explosives from above an enemy.

Mulcher - Standard Gatling gun.

Scorcher Flamethrower - BURN BABY BURN!


Each are extremely useful in their own right. Want to take out some campers along with the entire world? Bring a Mortar. Want to flush the campers out? Bring an Ink Grenade. Want to annoy everyone in the game? Bring a smoke grenade. Truth be told, the only useful weapon to come out of this noob-friendly arsenal is the Hammerburst. Having it as an optional starting weapon is a brilliant way to freshen up the multiplayer for Gears 1 fans and put in the hands of the right user is just as, if even more effective than the Lancer.


The overall feel of the game is much better than its predescessors. The graphics are extremely smooth, shiny and detailed and when coupled with the fantastic new maps shipped with the game along with 5 returning classics, [well, 3, Subway and Tyro Station are terrible] it is without doubt one of the best looking shooters on the 360. The movement is fluid and sharp, and even though it has been noticeably toned down - the multiplayer still has the same edge and tenacity as it's ol' Dad.


Summary

Few of the new weapons have any worth, and the game still whips up some occasional bugs online. However, these minor flaws have zero power of overshadowing a truly superb game. The new maps are wonderfully diverse and enjoyable to play on. The graphics are endlessly beautiful, the gameplay is as smooth as Lt. Kim's head and will be played by the majority of anti-Bungie gamers for a long, long time.

Pretty linear NFS: Undercover Review

After picking up Need For Speed Undercover a day early I though Id give it a thorough play over so I could write up a review on it. 2 hours later and I was ready.

a picture went here, I havent quite got the hang of this Blog shizz yet...


Need For Speed: Undercover is the 851st installment in EA's long-lasting string of racing games. Many had criticized previous outings like NFS: Carbon and Pro Street as they were simply no match for the superb old-timer Need For Speed: Most Wanted. Over the course of development for Undercover, fans have been endlessly screeching "it'll be as good as Most Wanted!" amongst other things as they desperately search for something to rekindle their love life with the series. Unfortunately, a lot of people are going to be left broken hearted and sleeping on the sofa.

The storyline goes like this. You're an undercover cop trying to bust ass in the fictional Tri-City area. After being assigned to fit in with the local crowd of car thieves and street racers, you get to dwell down and do what they do. Your contact to the police is played by the incredibly sexy Maggie Q and as the live-action cutscenes are poorly produced with the actors lacking practically zero emotion and purpose, it's a damn good thing she's there. Whilst we're on the cutscene front... Christina Milian is featured in the game too, as a bad-girl mechanic. Mmmmmmmmmm.

Lets get down to what these games have always been about - the gameplay. I'm just going to come out with it straight away. This game is ridiculously easy and unrewarding. If you want to feel repetition like you've never felt before, buy this game. The attempts to spice it up with 'Escape!' and 'Outrun!' modes along with other consistently poor gametypes do this game no favours whatsoever. They're tedious and far too easy. After having played the game for an hour or so, I was outrunning Mclaren Mercedes SLR's with my basic, untuned and quite frankly terrible Lotus Elise. To get a feeling of what winning a race is like, try dipping your head into a barrel of apples. Filled with piranhas. It takes no nuclear launch code to tell that EA have aimed this game at the extremely casual gamer [as in 3 year olds] who simply want to pick up and play. The open-world map that the game runs on has as much activity in it as a staple with no pedestrians to be found coupled with extremely sparse traffic. You can't even drive to a chosen race or garage, it's done by the bone-crunching task of pressing either Start or Down on the D-pad.

The graphics are distinctly average. The cars look all cool and shiny but the city itself is lifeless. Having to race in either bright daylight or sunset, the orange tint ruins the game and your eyes. If there was ever a peripheral to come out for this game, it should be a pair of sunglasses. For some odd reason the road seems to reflect and magnify the sunlight - it really hurts after a while and kills the 'open-world' feeling when there’s only 2 times and the same, annoying weather condition that you can race with. The framerate isn't exactly Big Daddy Fresh but it's bearable.

The vehicles however, are superb. The list of cars is the best i've seen in any previous NFS game, ranging from Nissan 240SX's to Bugatti Veyron's [yes, it's finally in a game] which can either be unlocked by ploughing through the insanely easy story mode or by using Microsoft Points. This means you can buy a Veyron right from the get-go. This is a bad move from EA as [i]everything[/i] can be purchased using your priceless e-Money. Tuning parts like spoilers, bumpers, nitrous and full engine upgrades are at your disposal if you wish to essentially cheat your way through this sub-par game.

Multiplayer. Online play consists of 3 modes that are genera- who the hell would play this game online? It's just not good enough.

The only half decent thing that can be recovered from this backwards game is the soundtrack which features a little over 30 good, well chosen songs.


Verdict:

Need For Speed: Undercover is a poor game. The lifeless city, tolerable graphics and downright stupid gameplay/story have ruined what could have been an enjoyable game. If you're looking for a thrilling, pleasurable racer, pick up Midnight Club Los Angeles.

[5/10]